Hello and welcome to Game Engine Tutorials! A game is a mathematical model of a virtual world simulated in real time. Game engines make use of virtually all branches of mathematics, from trigonometry to algebra to statistics to calculus. 3D vector and matrix math are the most common operations in game programming.
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Introduction to 3D math for games - Part 1
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Hello and welcome to Game Engine Tutorials! A game is a mathematical model of a virtual world simulated in real time. Game engines make use of virtually all branches of mathematics, from trigonometry to algebra to statistics to calculus. 3D vector and matrix math are the most common operations in game programming.